Squintin‘, lookin‘, doin‘.

Amos Dudley's blog about level design, environment modeling, and 3D.


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Orthoprint, or How I Open-Sourced My Face

10 Mar 2016 | | self-Amos, making, orthodontics, laser-scanning, prototyping, somatic feedback

self-Amos

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Goban

12 Jan 2016 | | self-Amos, DIY, Go

A quick update with a small project I put together. I like to casually play Go, and I fell in love with the wooden board and glass stones that my friend had at his apartment. I ran across a thick butchers-block style table left on the curb, and decided to make it into a Goban. The expensive boards are wonderful because of their weight and feel.

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A Minimal Mendel, Postmortem

01 Mar 2015 | | self-Amos, mendelmin, reprap, prototyping

The Prusa i2 design of 3D printer I had built with my friend Eric in 2013 was a great little 3D printer that can be built with parts from the hardware store, but I felt that the design compromised too much. The triangular prism shaped frame of the i2 meant that it was extremely difficult to make the machine perfectly square on all three axes. The Z axis was also over-constrained, which was a fundamental flaw in the design that made any eccentricity in the Z drive screws apparent as small ridges on prints. There are a huge number of 3D printer designs out there; RepRaps and all the variations on that principle. I wanted a machine that would use the costly parts from my Prusa i2, and transfer them to a simpler, stronger frame, while solving a number of other problems I found with the i2.

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